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2006-03-03 |
NeoEngine2 gets MacOS X x86 support |
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Our 3D game engine NeoEngine2 now supports the x86 architecture for MacOS X allowing developers to build universal binaries using the engine. |
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2005-08-30 |
NeoEngine2 licensed for online visualization client |
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ManagerZone AB has aquired a NeoEngine2 license for their new Live3D visualization client of ManagerZone games. |
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2005-04-10 |
NeoEngine2 licensed for online sports title |
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Power Challenge AB has aquired a NeoEngine2 license for providing the core 3D technology for their new game, Power Football. |
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2004-12-21 |
Reality Rift Studios signs new development contract |
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We sign a new development contract with Power Challenge AB for developing the networking technology driving the multiplayer aspect of the new game, Power Football. |
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2004-11-20 |
Virticon Online Demo is launched |
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We launch a web-based demo of the multiplayer capability of our game Virticon Millennium, developed in Java and playable in any web browser with Java support. |
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2004-08-22 |
Mechanicron development is started |
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Development our new game Mechanicron is started. Get ready for some intense action racing! The game will utilize our latest 3D game technology in NeoEngine2. |
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2004-08-15 |
NeoEngine2 - Evolution webpage goes online |
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The webpage of the new version of our innovative Open Source 3D game engine NeoEngine goes online. The engine will provide game developers with a complete solution for 3D game development both in Open Source and commercial proprietary worlds. A developer pre-release is scheduled in Q4 2004. |
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2004-07-13 |
Reality Rift Studios co-develops online-based sports game |
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Together with Deep Design AB, Reality Rift Studios co-develops a web-based sports game for Jadestone Group AB. The game will be a fully 3D multiplayer experience using the latest game technology. |
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2004-06-01 |
realityrift.com goes online |
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Our long-awaited new website is launched, together with new content and a new webshop. If you have any questions, comments or ideas, please contact us |
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