animator.h

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00001 /***************************************************************************
00002  *   Copyright (C) 2004-2007 by Reality Rift Studios                       *
00003  *   http://www.realityrift.com  -  mattias@realityrift.com                *
00004  *                                                                         *
00005  *   This program is free software; you can redistribute it and/or modify  *
00006  *   it under the terms of the GNU General Public License as published by  *
00007  *   the Free Software Foundation; either version 2 of the License, or     *
00008  *   (at your option) any later version.                                   *
00009  *                                                                         *
00010  *   This program is distributed in the hope that it will be useful,       *
00011  *   but WITHOUT ANY WARRANTY; without even the implied warranty of        *
00012  *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the         *
00013  *   GNU General Public License for more details.                          *
00014  *                                                                         *
00015  *   You should have received a copy of the GNU General Public License     *
00016  *   along with this program; if not, write to the                         *
00017  *   Free Software Foundation, Inc.,                                       *
00018  *   59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.             *
00019  ***************************************************************************/
00020 
00021 #ifndef neo_animation_animator_h
00022 #define neo_animation_animator_h
00023 
00028 #include "../core/platform.h"
00029 
00030 #if NEO_ENABLE_ANIMATION
00031 
00032 #include "../core/array.h"
00033 #include "../core/hashtable.h"
00034 #include "animation.h"
00035 #include "blend.h"
00036 #include "sequence.h"
00037 
00038 namespace neo {
00039 namespace animation {
00040 
00041 class Keyframe;
00042 
00044 
00046 class Animator
00047 {
00048     public:
00049 
00051                                                             Animator();
00052 
00054 
00055                                                             Animator( const Animator& animator );
00056     
00058     virtual                                                ~Animator();
00059 
00061 
00064     void                                                    addAnimation( const std::string& name, const AnimationPtr& p_anim );
00065 
00067 
00070     AnimationPtr                                            getAnimation( const std::string& name ) const;
00071     
00073 
00075     inline const core::HashTable< std::string, AnimationPtr >& getAnimations() const;
00076 
00078 
00081     void                                                    addSequence( const std::string& name, const Sequence& sequence );
00082     
00084 
00087     Sequence*                                               getSequence( const std::string& name );
00088     
00090 
00094     void                                                    setBlendChainDepth( unsigned int depth );
00095 
00097 
00098     inline unsigned int                                     getBlendChainDepth() const;
00099     
00101 
00103     void                                                    playSequence( const std::string& name );
00104     
00106 
00108     void                                                    pauseSequence();
00109     
00111 
00112     void                                                    resumeSequence();
00113     
00115 
00116     void                                                    stopSequence();
00117 
00119 
00123     void                                                    playAnimation( unsigned int stage, const std::string& name, bool loop );
00124 
00126 
00130     void                                                    pauseAnimation( unsigned int stage );
00131 
00133 
00135     void                                                    resumeAnimation( unsigned int stage );
00136 
00138 
00140     void                                                    stopAnimation( unsigned int stage );
00141 
00143 
00144     virtual void                                            update( float dt );
00145 
00147 
00148     virtual void                                            blend();    
00149 
00151 
00153     AnimationInstance*                                      getStageAnimation( unsigned int stage );
00154 
00156 
00158     float                                                   getStageWeight( unsigned int stage );
00159 
00161 
00163     void                                                    setStageWeight( unsigned int stage, float weight );
00164 
00166 
00168     float                                                   getStageTimeScale( unsigned int stage );
00169 
00171 
00173     void                                                    setStageTimeScale( unsigned int stage, float scale );
00174 
00176 
00177     void                                                    setStageTimeScaleAll( float scale );
00178 
00180 
00182     std::string                                             getStageAnimationName( unsigned int stage );
00183 
00185 
00186     unsigned int                                            getNumActiveStages() const;
00187 
00189 
00192     inline const Keyframe*                                  getAnimationChannel( const core::HashString& channel ) const;
00193     
00195 
00196     bool                                                    isSequencePlaying() const;
00197     
00199 
00202     Animator&                                               operator = ( const Animator& animator );
00203     
00204     private:
00205 
00207     core::HashTable< std::string, AnimationPtr >            _animations;
00208 
00210     core::Array< BlendStage* >                              _blend;
00211 
00213     core::HashTable< std::string, Keyframe* >               _keyframes;
00214 
00216     bool                                                    _dirtyBlend;
00217     
00219     core::HashTable< std::string, Sequence >                _sequences;
00220     
00222     Sequence*                                               _p_sequence;
00223     
00225     bool                                                    _sequencePaused;
00226     
00228     bool                                                    _initSequenceAction;
00229     
00231     bool                                                    _isSequenceProcess;
00232 };
00233 
00234 #include "animator.inl"
00235 
00236 }
00237 }
00238 
00239 #endif
00240 
00241 #endif

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