00001 /*************************************************************************** 00002 * Copyright (C) 2004-2005 by Reality Rift Studios * 00003 * http://www.realityrift.com - mattias@realityrift.com * 00004 * * 00005 * This program is free software; you can redistribute it and/or modify * 00006 * it under the terms of the GNU General Public License as published by * 00007 * the Free Software Foundation; either version 2 of the License, or * 00008 * (at your option) any later version. * 00009 * * 00010 * This program is distributed in the hope that it will be useful, * 00011 * but WITHOUT ANY WARRANTY; without even the implied warranty of * 00012 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * 00013 * GNU General Public License for more details. * 00014 * * 00015 * You should have received a copy of the GNU General Public License * 00016 * along with this program; if not, write to the * 00017 * Free Software Foundation, Inc., * 00018 * 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * 00019 ***************************************************************************/ 00020 00021 #ifndef neo_math_axisangle_h 00022 #define neo_math_axisangle_h 00023 00027 #include "../core/platform.h" 00028 #include "vector.h" 00029 00030 namespace neo { 00031 namespace math { 00032 00033 class Quaternion; 00034 00042 class AxisAngle 00043 { 00044 public: 00045 00047 00049 inline AxisAngle( const Vector3 &axis, float angle ); 00050 00052 00055 inline void set( const Vector3 &axis, float angle ); 00056 00058 00060 inline void setAxis( const Vector3 &axis ); 00061 00063 00065 inline void setAngle( float angle ); 00066 00068 00069 inline const Vector3& getAxis() const; 00070 00072 00073 inline float getAngle() const; 00074 00075 private: 00076 00078 Vector3 _axis; 00079 00081 float _angle; 00082 }; 00083 00084 #include "axisangle.inl" 00085 00086 } 00087 } 00088 00089 #endif
1.5.1