blend.h

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00001 /***************************************************************************
00002  *   Copyright (C) 2004-2005 by Reality Rift Studios                       *
00003  *   http://www.realityrift.com  -  mattias@realityrift.com                *
00004  *                                                                         *
00005  *   This program is free software; you can redistribute it and/or modify  *
00006  *   it under the terms of the GNU General Public License as published by  *
00007  *   the Free Software Foundation; either version 2 of the License, or     *
00008  *   (at your option) any later version.                                   *
00009  *                                                                         *
00010  *   This program is distributed in the hope that it will be useful,       *
00011  *   but WITHOUT ANY WARRANTY; without even the implied warranty of        *
00012  *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the         *
00013  *   GNU General Public License for more details.                          *
00014  *                                                                         *
00015  *   You should have received a copy of the GNU General Public License     *
00016  *   along with this program; if not, write to the                         *
00017  *   Free Software Foundation, Inc.,                                       *
00018  *   59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.             *
00019  ***************************************************************************/
00020 
00021 #ifndef neo_animation_blend_h
00022 #define neo_animation_blend_h
00023 
00029 #include "../core/platform.h"
00030 
00031 #if NEO_ENABLE_ANIMATION
00032 
00033 #include "animation.h"
00034 
00035 namespace neo {
00036 namespace animation {
00037 
00039 
00041 class BlendStage
00042 {
00043     public:
00044 
00046 
00048     inline                                                  BlendStage( AnimationInstance* p_animation, float weight = 1.0f );
00049 
00051 
00052     inline                                                  BlendStage( const BlendStage& blend );
00053 
00055 
00056     inline                                                 ~BlendStage();
00057 
00059     AnimationInstance*                                      _p_animation;
00060 
00062     float                                                   _weight;
00063 
00065     float                                                   _scaleTime;
00066 };
00067 
00068 #include "blend.inl"
00069 
00070 }
00071 }
00072 
00073 #endif
00074 
00075 #endif

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