blit.h

00001 /***************************************************************************
00002  *   Copyright (C) 2007 by Reality Rift Studios                            *
00003  *   http://www.realityrift.com  -  mattias@realityrift.com                *
00004  *                                                                         *
00005  *   This program is free software; you can redistribute it and/or modify  *
00006  *   it under the terms of the GNU General Public License as published by  *
00007  *   the Free Software Foundation; either version 2 of the License, or     *
00008  *   (at your option) any later version.                                   *
00009  *                                                                         *
00010  *   This program is distributed in the hope that it will be useful,       *
00011  *   but WITHOUT ANY WARRANTY; without even the implied warranty of        *
00012  *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the         *
00013  *   GNU General Public License for more details.                          *
00014  *                                                                         *
00015  *   You should have received a copy of the GNU General Public License     *
00016  *   along with this program; if not, write to the                         *
00017  *   Free Software Foundation, Inc.,                                       *
00018  *   59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.             *
00019  ***************************************************************************/
00020 
00021 #ifndef neo_render_effect_blit_h
00022 #define neo_render_effect_blit_h
00023 
00024 #include "../../core/platform.h"
00025 
00026 #if NEO_ENABLE_RENDER_EFFECT
00027 
00028 #include "../effect.h"
00029 
00030 namespace neo {
00031 namespace render {
00032 namespace effect {
00033 
00039 class Blit : public Effect
00040 {
00041     public:
00042 
00044                                                             Blit();
00045 
00047     virtual                                                ~Blit();
00048 
00050 
00053     void                                                    setInput( const RenderTexturePtr& p_texture );
00054 
00055     virtual void                                            process();
00056 
00057     protected:
00058 
00060     RenderTexturePtr                                        _p_input;
00061 
00063     TechniquePtr                                            _p_tech;
00064 
00065     virtual void                                            setPreviousOutput( const RenderTexturePtr& p_texture );
00066 };
00067 
00068 }
00069 }
00070 }
00071 
00072 #endif
00073 
00074 #endif

Generated on Sat Feb 17 20:50:47 2007 for NeoEngine 2 - Evolution by  doxygen 1.5.1