00001 /*************************************************************************** 00002 * Copyright (C) 2004-2005 by Reality Rift Studios * 00003 * http://www.realityrift.com - mattias@realityrift.com * 00004 * * 00005 * This program is free software; you can redistribute it and/or modify * 00006 * it under the terms of the GNU General Public License as published by * 00007 * the Free Software Foundation; either version 2 of the License, or * 00008 * (at your option) any later version. * 00009 * * 00010 * This program is distributed in the hope that it will be useful, * 00011 * but WITHOUT ANY WARRANTY; without even the implied warranty of * 00012 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * 00013 * GNU General Public License for more details. * 00014 * * 00015 * You should have received a copy of the GNU General Public License * 00016 * along with this program; if not, write to the * 00017 * Free Software Foundation, Inc., * 00018 * 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * 00019 ***************************************************************************/ 00020 00021 #ifndef neo_scene_bone_h 00022 #define neo_scene_bone_h 00023 00029 #include "../core/platform.h" 00030 00031 #if NEO_ENABLE_SCENE 00032 00033 #include "../core/hashstring.h" 00034 #include "../math/vector.h" 00035 #include "../math/quaternion.h" 00036 #include "../math/matrix.h" 00037 00038 namespace neo { 00039 namespace scene { 00040 00042 00049 class Bone 00050 { 00051 public: 00052 00054 unsigned int _id; 00055 00057 core::HashString _name; 00058 00060 Bone* _p_parent; 00061 00063 math::Quaternion _rotationBindPose; 00064 00066 math::Vector3 _translationBindPose; 00067 00069 math::Quaternion _rotationBindPoseInv; 00070 00072 math::Vector3 _translationBindPoseInv; 00073 00075 math::Matrix4 _transformBindPoseInv; 00076 00078 math::Quaternion _rotation; 00079 00081 math::Vector3 _translation; 00082 00084 Bone(); 00085 }; 00086 00087 } 00088 } 00089 00090 #endif 00091 00092 #endif
1.5.1