bone.h

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00001 /***************************************************************************
00002  *   Copyright (C) 2004-2005 by Reality Rift Studios                       *
00003  *   http://www.realityrift.com  -  mattias@realityrift.com                *
00004  *                                                                         *
00005  *   This program is free software; you can redistribute it and/or modify  *
00006  *   it under the terms of the GNU General Public License as published by  *
00007  *   the Free Software Foundation; either version 2 of the License, or     *
00008  *   (at your option) any later version.                                   *
00009  *                                                                         *
00010  *   This program is distributed in the hope that it will be useful,       *
00011  *   but WITHOUT ANY WARRANTY; without even the implied warranty of        *
00012  *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the         *
00013  *   GNU General Public License for more details.                          *
00014  *                                                                         *
00015  *   You should have received a copy of the GNU General Public License     *
00016  *   along with this program; if not, write to the                         *
00017  *   Free Software Foundation, Inc.,                                       *
00018  *   59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.             *
00019  ***************************************************************************/
00020 
00021 #ifndef neo_scene_bone_h
00022 #define neo_scene_bone_h
00023 
00029 #include "../core/platform.h"
00030 
00031 #if NEO_ENABLE_SCENE
00032 
00033 #include "../core/hashstring.h"
00034 #include "../math/vector.h"
00035 #include "../math/quaternion.h"
00036 #include "../math/matrix.h"
00037 
00038 namespace neo {
00039 namespace scene {
00040 
00042 
00049 class Bone
00050 {
00051     public:
00052 
00054     unsigned int                                            _id;
00055 
00057     core::HashString                                        _name;
00058     
00060     Bone*                                                   _p_parent;
00061 
00063     math::Quaternion                                        _rotationBindPose;
00064 
00066     math::Vector3                                           _translationBindPose;
00067 
00069     math::Quaternion                                        _rotationBindPoseInv;
00070 
00072     math::Vector3                                           _translationBindPoseInv;
00073 
00075     math::Matrix4                                           _transformBindPoseInv;
00076 
00078     math::Quaternion                                        _rotation;
00079 
00081     math::Vector3                                           _translation;
00082 
00084                                                             Bone();
00085 };
00086 
00087 }
00088 }
00089 
00090 #endif
00091 
00092 #endif

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