brightpass.h

00001 /***************************************************************************
00002  *   Copyright (C) 2007 by Reality Rift Studios                            *
00003  *   http://www.realityrift.com  -  mattias@realityrift.com                *
00004  *                                                                         *
00005  *   This program is free software; you can redistribute it and/or modify  *
00006  *   it under the terms of the GNU General Public License as published by  *
00007  *   the Free Software Foundation; either version 2 of the License, or     *
00008  *   (at your option) any later version.                                   *
00009  *                                                                         *
00010  *   This program is distributed in the hope that it will be useful,       *
00011  *   but WITHOUT ANY WARRANTY; without even the implied warranty of        *
00012  *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the         *
00013  *   GNU General Public License for more details.                          *
00014  *                                                                         *
00015  *   You should have received a copy of the GNU General Public License     *
00016  *   along with this program; if not, write to the                         *
00017  *   Free Software Foundation, Inc.,                                       *
00018  *   59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.             *
00019  ***************************************************************************/
00020 
00021 #ifndef neo_render_effect_brightpass_h
00022 #define neo_render_effect_brightpass_h
00023 
00024 #include "../../core/platform.h"
00025 
00026 #if NEO_ENABLE_RENDER_EFFECT
00027 
00028 #include "../effect.h"
00029 
00030 namespace neo {
00031 namespace render {
00032 
00037 namespace effect {
00038 
00048 class BrightPass : public Effect
00049 {
00050     public:
00051 
00053                                                             BrightPass();
00054 
00056     virtual                                                ~BrightPass();
00057 
00059 
00060     void                                                    setThreshold( float threshold );
00061 
00063 
00066     virtual void                                            setInput( const RenderTexturePtr& p_texture );
00067 
00068     virtual void                                            process();
00069 
00070     protected:
00071 
00073     RenderTexturePtr                                        _p_input;
00074 
00076     TechniquePtr                                            _p_tech;
00077 
00079     float                                                   _threshold[4];
00080 
00082     float                                                   _offset[2][4];
00083 
00084     virtual void                                            setPreviousOutput( const RenderTexturePtr& p_texture );
00085 };
00086 
00087 }
00088 }
00089 }
00090 
00091 #endif
00092 
00093 #endif

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