bufferregion.h

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00001  /***************************************************************************
00002  *   Copyright (C) 2004 by Reality Rift Studios                            *
00003  *   http://www.realityrift.com  -  mattias@realityrift.com                *
00004  *                                                                         *
00005  *   This program is free software; you can redistribute it and/or modify  *
00006  *   it under the terms of the GNU General Public License as published by  *
00007  *   the Free Software Foundation; either version 2 of the License, or     *
00008  *   (at your option) any later version.                                   *
00009  *                                                                         *
00010  *   This program is distributed in the hope that it will be useful,       *
00011  *   but WITHOUT ANY WARRANTY; without even the implied warranty of        *
00012  *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the         *
00013  *   GNU General Public License for more details.                          *
00014  *                                                                         *
00015  *   You should have received a copy of the GNU General Public License     *
00016  *   along with this program; if not, write to the                         *
00017  *   Free Software Foundation, Inc.,                                       *
00018  *   59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.             *
00019  ***************************************************************************/
00020 
00021 #ifndef neo_render_bufferregion_h
00022 #define neo_render_bufferregion_h
00023 
00029 #include "../core/platform.h"
00030 
00031 namespace neo {
00032 namespace render {
00033 
00035 
00037 class BufferRegion
00038 {
00039     public:
00040 
00042     enum State
00043     {
00045         ALLOCATED,
00046 
00048         FREE
00049     };
00050 
00052     unsigned int                                            _size;
00053 
00055     unsigned int                                            _offset;
00056 
00058     unsigned int                                            _sizeReal;
00059 
00061     unsigned int                                            _offsetReal;
00062 
00064     BufferRegion*                                           _p_pre;
00065 
00067     BufferRegion*                                           _p_post;
00068 
00070     State                                                   _state;
00071 
00073     inline                                                  BufferRegion();
00074 
00076 
00079     inline void                                             align( unsigned int alignment, unsigned int size );
00080 
00081     static inline bool                                      equal( render::BufferRegion* const& p_region, const unsigned int& size ) { return p_region->_sizeReal == size; }
00082     static inline bool                                      less( render::BufferRegion* const& p_region, const unsigned int& size ) { return p_region->_sizeReal <  size; }
00083     static inline bool                                      lessequal( render::BufferRegion* const& p_region, const unsigned int& size ) { return p_region->_sizeReal <= size; }
00084 
00085     static inline bool                                      equal( render::BufferRegion* const& p_rhs, render::BufferRegion* const& p_lhs ) { return p_rhs == p_lhs; }
00086     static inline bool                                      less( render::BufferRegion* const& p_rhs, render::BufferRegion* const& p_lhs ) { return p_rhs->_sizeReal <  p_lhs->_sizeReal; }
00087     static inline bool                                      lessequal( render::BufferRegion* const& p_rhs, render::BufferRegion* const& p_lhs ) { return p_rhs->_sizeReal <= p_lhs->_sizeReal; }    
00088 };
00089 
00090 #include "bufferregion.inl"
00091 
00092 }
00093 }
00094 
00095 #endif

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