builder.h

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00001 /***************************************************************************
00002  *   Copyright (C) 2005 by Reality Rift Studios                            *
00003  *   http://www.realityrift.com  -  mattias@realityrift.com                *
00004  *                                                                         *
00005  *   This program is free software; you can redistribute it and/or modify  *
00006  *   it under the terms of the GNU General Public License as published by  *
00007  *   the Free Software Foundation; either version 2 of the License, or     *
00008  *   (at your option) any later version.                                   *
00009  *                                                                         *
00010  *   This program is distributed in the hope that it will be useful,       *
00011  *   but WITHOUT ANY WARRANTY; without even the implied warranty of        *
00012  *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the         *
00013  *   GNU General Public License for more details.                          *
00014  *                                                                         *
00015  *   You should have received a copy of the GNU General Public License     *
00016  *   along with this program; if not, write to the                         *
00017  *   Free Software Foundation, Inc.,                                       *
00018  *   59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.             *
00019  ***************************************************************************/
00020 
00021 #ifndef neo_scene_abt_builder_h
00022 #define neo_scene_abt_builder_h
00023 
00029 #include "../../core/platform.h"
00030 
00031 #if NEO_ENABLE_SCENE_ABT
00032 
00033 #include "../../core/singleton.h"
00034 #include "../geometry.h"
00035 #include "scene.h"
00036 
00037 namespace neo {
00038 namespace scene {
00039 namespace abt {
00040 
00042 
00045 class Builder : public core::Singleton< Builder >
00046 {
00047     public:
00048                                                            
00050 
00055     Scene*                                                  partition( const std::string& name, unsigned int rid, core::Array< Geometry* >& geometries );
00056 
00057     protected:
00058     
00059                                                             Builder();
00060     virtual                                                ~Builder();
00061 
00062     bool                                                    terminate( core::Array< Geometry* >& geometries );
00063     void                                                    partitionToNode( Node* p_node, core::Array< Geometry* >& geometries, int depth );
00064     unsigned int                                            rebuildBoxes( Node* p_node, unsigned int depth, unsigned int* p_numNodes );
00065 
00067     unsigned int                                            _maxPrimitives;
00068     
00070     unsigned int                                            _maxPrimitivesAddPerBatch;
00071 
00073     unsigned int                                            _maxTreeDepth;
00074     
00076     bool                                                    _stripify;
00077     
00078     // Final vertex buffers
00079     core::Array< render::VertexBufferPtr >                  _vertexBuffers;
00080     
00082     core::Array< Geometry* >                                _geometries;
00083     
00084     friend class core::Singleton< Builder >;
00085 };
00086 
00087 }
00088 }
00089 }
00090 
00091 #endif
00092 
00093 #endif

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