camera.h

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00001 /***************************************************************************
00002  *   Copyright (C) 2004-2005 by Reality Rift Studios                       *
00003  *   http://www.realityrift.com  -  mattias@realityrift.com                *
00004  *                                                                         *
00005  *   This program is free software; you can redistribute it and/or modify  *
00006  *   it under the terms of the GNU General Public License as published by  *
00007  *   the Free Software Foundation; either version 2 of the License, or     *
00008  *   (at your option) any later version.                                   *
00009  *                                                                         *
00010  *   This program is distributed in the hope that it will be useful,       *
00011  *   but WITHOUT ANY WARRANTY; without even the implied warranty of        *
00012  *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the         *
00013  *   GNU General Public License for more details.                          *
00014  *                                                                         *
00015  *   You should have received a copy of the GNU General Public License     *
00016  *   along with this program; if not, write to the                         *
00017  *   Free Software Foundation, Inc.,                                       *
00018  *   59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.             *
00019  ***************************************************************************/
00020 
00021 #ifndef neo_scene_camera_h
00022 #define neo_scene_camera_h
00023 
00029 #include "../core/platform.h"
00030 
00031 #if NEO_ENABLE_SCENE
00032 
00033 #include "../collision/frustum.h"
00034 #include "../math/matrix.h"
00035 #include "object.h"
00036 
00037 namespace neo {
00038 namespace scene {
00039 
00041 
00043 class Camera : public Object
00044 {
00045     public:
00046 
00048     enum Projection
00049     {
00051         PERSPECTIVE                                         = 0,
00052         
00054         ORTHOGRAPHIC                                        = 1
00055     };
00056     
00058 
00060                                                             Camera( const std::string& name );
00061     
00063     virtual                                                ~Camera();
00064 
00066 
00072     virtual void                                            setPerspective( float near, float far, float fov );
00073     
00075 
00081     virtual void                                            setOrthographic( float near, float far, float height );
00082 
00084 
00087     virtual void                                            setProjectionMode( Projection mode );
00088     
00090 
00092     inline Projection                                       getProjectionMode() const;
00093 
00095 
00096     inline float                                            getZNear() const;
00097     
00099 
00100     inline float                                            getZFar() const;
00101     
00103 
00104     inline float                                            getFOV() const;
00105     
00107 
00108     inline float                                            getHeight() const;
00109     
00111 
00112     virtual void                                            render();
00113 
00115 
00118     virtual void                                            lookAt( const math::Vector3& at, const math::Vector3& up = math::Vector3::AXIS[ math::Y ] );
00119 
00121 
00122     inline const collision::Frustum&                        getFrustum();
00123 
00125 
00126     inline const math::Matrix4&                             getProjectionMatrix() const;
00127 
00129 
00130     inline const math::Matrix4&                             getViewMatrix();
00131 
00133 
00136     virtual void                                            set( const core::HashString& name, const core::Any& data );
00137     
00139 
00142     virtual const core::Any&                                get( const core::HashString& name );
00143     
00145 
00146     inline static Camera*                                   getActiveCamera();
00147 
00149 
00151     virtual Camera*                                         clone() const;
00152     
00153     protected:
00154     
00156     static Camera*                                          _p_active;
00157 
00159     Projection                                              _mode;
00160     
00162     float                                                   _near;
00163 
00165     float                                                   _far;
00166 
00168     float                                                   _fov;
00169     
00171     float                                                   _height;
00172 
00174     math::Matrix4                                           _projection;
00175     
00177     collision::Frustum                                      _frustum;
00178 
00181     void                                                    copyFrom( const Camera& obj );
00182 
00184     virtual void                                            calcTransforms();
00185 };
00186 
00187 #include "camera.inl"
00188 
00189 }
00190 }
00191 
00192 #endif
00193 
00194 #endif

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