chasecamera.h

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00001 /***************************************************************************
00002  *   Copyright (C) 2004-2005 by Reality Rift Studios                       *
00003  *   http://www.realityrift.com  -  mattias@realityrift.com                *
00004  *                                                                         *
00005  *   This program is free software; you can redistribute it and/or modify  *
00006  *   it under the terms of the GNU General Public License as published by  *
00007  *   the Free Software Foundation; either version 2 of the License, or     *
00008  *   (at your option) any later version.                                   *
00009  *                                                                         *
00010  *   This program is distributed in the hope that it will be useful,       *
00011  *   but WITHOUT ANY WARRANTY; without even the implied warranty of        *
00012  *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the         *
00013  *   GNU General Public License for more details.                          *
00014  *                                                                         *
00015  *   You should have received a copy of the GNU General Public License     *
00016  *   along with this program; if not, write to the                         *
00017  *   Free Software Foundation, Inc.,                                       *
00018  *   59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.             *
00019  ***************************************************************************/
00020 
00021 #ifndef neo_scene_chasecamera_h
00022 #define neo_scene_chasecamera_h
00023 
00029 #include "../core/platform.h"
00030 
00031 #if NEO_ENABLE_SCENE
00032 
00033 #include "camera.h"
00034 
00035 namespace neo {
00036 namespace scene {
00037 
00039 
00041 class ChaseCamera : public Camera
00042 {
00043     public:
00044 
00046 
00047                                                             ChaseCamera( const std::string& name );
00048 
00050     virtual                                                ~ChaseCamera();
00051 
00053 
00056     Object*                                                 setTarget( Object* p_object );
00057 
00059 
00062     Object*                                                 setTargetByName( const std::string& object );
00063 
00065 
00066     inline Object*                                          getTarget();
00067 
00069 
00071     virtual void                                            update( float dt );
00072 
00074 
00077     virtual void                                            rotate( float azimuth, float polar );
00078 
00080 
00082     virtual void                                            zoom( float radius );
00083 
00085 
00087     virtual void                                            pan( const math::Vector3& offset );
00088 
00090 
00094     virtual void                                            setSensitivity( float pan, float zoom, float rotate );
00095 
00097 
00099     void                                                    setRadius( float radius );
00100     
00102 
00105     void                                                    setRotation( float azimuth, float polar );
00106     
00108 
00110     void                                                    setOffset( const math::Vector3& offset );
00111 
00113 
00114     inline float                                            getRadius() const;
00115 
00117 
00119     inline float                                            getRotationAzimuth() const;
00120     
00122 
00124     inline float                                            getRotationPolar() const;
00125 
00127 
00129     inline const math::Vector3&                             getOffset() const;
00130 
00132 
00133     inline float                                            getSensitivityPan() const;
00134     
00136 
00137     inline float                                            getSensitivityZoom() const;
00138     
00140 
00141     inline float                                            getSensitivityRotate() const;
00142     
00144 
00146     virtual ChaseCamera*                                    clone() const;
00147     
00149 
00152     virtual void                                            set( const core::HashString& name, const core::Any& data );
00153     
00155 
00158     virtual const core::Any&                                get( const core::HashString& name );
00159     
00160     protected:
00161 
00163     Object*                                                 _p_target;
00164     
00166     std::string                                             _target;
00167 
00169     math::Vector3                                           _offset;
00170 
00172     float                                                   _sensPan;
00173 
00175     float                                                   _sensZoom;
00176 
00178     float                                                   _sensRotation;
00179 
00181     float                                                   _radius;
00182 
00184     float                                                   _azimuth;
00185     
00187     float                                                   _polar;
00188 
00191     void                                                    copyFrom( const ChaseCamera& obj );
00192 };
00193 
00194 #include "chasecamera.inl"
00195 
00196 }
00197 }
00198 
00199 #endif
00200 
00201 #endif

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