#include <scene/singlepass/renderer.h>
Inheritance diagram for neo::scene::singlepass::Renderer:


Public Types | |
| enum | RenderPassID { DEFAULT = 0 } |
| Pass identifiers. More... | |
Public Member Functions | |
| Renderer () | |
| Initialize renderer. | |
| virtual | ~Renderer () |
| Free resources. | |
| virtual void | render (Scene *p_scene) |
| Render scene. | |
Static Public Member Functions | |
| static unsigned int | getID () |
| Get renderer ID. | |
Protected Attributes | |
| core::Array< Object * > | _objs |
| Object set. | |
| virtual void neo::scene::singlepass::Renderer::render | ( | Scene * | p_scene | ) | [virtual] |
Render scene in a single pass using the visible set V
| p_scene | Scene |
Implements neo::scene::Renderer.
| static unsigned int neo::scene::singlepass::Renderer::getID | ( | ) | [static] |
1.5.1