classregistry.h

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00001 /***************************************************************************
00002  *   Copyright (C) 2004-2005 by Reality Rift Studios                       *
00003  *   http://www.realityrift.com  -  mattias@realityrift.com                *
00004  *                                                                         *
00005  *   This program is free software; you can redistribute it and/or modify  *
00006  *   it under the terms of the GNU General Public License as published by  *
00007  *   the Free Software Foundation; either version 2 of the License, or     *
00008  *   (at your option) any later version.                                   *
00009  *                                                                         *
00010  *   This program is distributed in the hope that it will be useful,       *
00011  *   but WITHOUT ANY WARRANTY; without even the implied warranty of        *
00012  *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the         *
00013  *   GNU General Public License for more details.                          *
00014  *                                                                         *
00015  *   You should have received a copy of the GNU General Public License     *
00016  *   along with this program; if not, write to the                         *
00017  *   Free Software Foundation, Inc.,                                       *
00018  *   59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.             *
00019  ***************************************************************************/
00020 
00021 #ifndef neo_script_lua_classregistry_h
00022 #define neo_script_lua_classregistry_h
00023 
00029 #include "../../core/platform.h"
00030 
00031 #if NEO_ENABLE_SCRIPT_LUA
00032 
00033 #include "../../core/hashtable.h"
00034 #include "../../core/type.h"
00035 #include "reference.h"
00036 
00037 extern "C" {
00038 
00039 #include "lua/lua.h"
00040 
00041 }
00042 
00043 namespace neo {
00044 namespace script {
00045 namespace lua {
00046 
00047 class ClassRep;
00048 
00049 class ClassRegistry
00050 {
00051     public:
00052 
00054 
00055                                                             ClassRegistry( lua_State* p_state );
00056 
00058                                                            ~ClassRegistry();
00059     
00061 
00064     static inline ClassRegistry*                            get( lua_State* p_state );
00065 
00067 
00069     inline void                                             pushCppInstanceMT( lua_State* p_state ) const;
00070 
00072 
00074     inline void                                             pushCppClassMT( lua_State* p_state ) const;
00075 
00077 
00079     void                                                    addClass( ClassRep* p_crep );
00080 
00082 
00085     inline ClassRep*                                        getClass( const std::type_info* p_type );
00086 
00087     private:
00088 
00089 #if !NEO_ENABLE_THREAD_SAFE
00091     static lua_State*                                       _p_key;
00092 
00094     static ClassRegistry*                                   _p_cache;
00095 #endif
00096 
00098     core::HashTable< const std::type_info*, ClassRep* >     _classes;
00099 
00101     int                                                     _refCppInstance;
00102 
00104     int                                                     _refCppClass;
00105 };
00106 
00107 #include "classregistry.inl"
00108 
00109 }
00110 }
00111 }
00112 
00113 #endif
00114 
00115 #endif

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