Classes | |
| class | Adapter |
| Adapter data. More... | |
| class | BufferLockException |
| Exception thrown when lock errors occur. More... | |
| class | BufferReadLock |
| Automated buffer read lock. More... | |
| class | Buffer |
| Buffer storage. More... | |
| class | BufferManager |
| Buffer manager. More... | |
| class | BufferRegion |
| Region in buffer. More... | |
| class | Color |
| RGBA color. More... | |
| class | Color32 |
| RGBA color in 32bit unsigned integer. More... | |
| class | DeviceCaps |
| Render device capabilities. More... | |
| class | DeviceStateParameterParser |
| Device state parameter parser. More... | |
| class | DeviceStatistics |
| Render device statistics. More... | |
| class | Device |
| Render device. More... | |
| class | Edge |
| Edge representation. More... | |
| class | Effect |
| Post-process effect. More... | |
| class | IndexBuffer |
| Index buffer. More... | |
| class | OcclusionQuery |
| Occlusion query interface. More... | |
| class | OpArray |
| Render primitive array. More... | |
| class | OpQueue |
| Render primitive queue. More... | |
| class | ParameterStateData |
| Pipeline parameter state data. More... | |
| class | ParameterData |
| Pipeline parameter data. More... | |
| class | Parameter |
| Pipeline parameter. More... | |
| class | ParameterBindCallback |
| Notification of parameter bindings. More... | |
| class | ParameterBinder |
| Pipeline parameter bindings manager. More... | |
| class | ParameterBinderNode |
| Hierarchial pipeline parameter bindings. More... | |
| class | ParameterBindPathParser |
| Pipeline parameter bind path parser for single major path. More... | |
| class | ParameterBindPathManager |
| Pipeline parameter bind path parser. More... | |
| class | ParameterStateBinder |
| Parameter binder for varying states. More... | |
| class | PostProcess |
| Postprocess effect chain. More... | |
| class | Primitive |
| Render primitive. More... | |
| class | ProgramTarget |
| Definition of a program for specific targets. More... | |
| class | Program |
| Programmable pipeline object. More... | |
| class | PerspectiveProjection |
| Perspective projection matrix. More... | |
| class | OrthographicProjection |
| Orthographic projection matrix. More... | |
| class | RenderTarget |
| Render target. More... | |
| class | RenderTexture |
| Renderable texture. More... | |
| class | Resolution |
| Resolution data. More... | |
| class | Resource |
| Resource allocated by render device. More... | |
| class | Sampler |
| Sampler. More... | |
| class | ShaderTarget |
| Definition of a shader for specific targets. More... | |
| class | Shader |
| Programmable pipeline shader. More... | |
| class | ShaderFixedVertex |
| Fixed-function vertex shader. More... | |
| class | ShaderFixedPixel |
| Fixed-function pixel shader. More... | |
| class | BlendMode |
| Blend mode. More... | |
| class | TestFunction |
| Test function identifier. More... | |
| class | WriteMode |
| Write mode. More... | |
| class | CullMode |
| Culling mode. More... | |
| class | StencilOp |
| Stencil operators. More... | |
| class | TechniqueTarget |
| Render technique definition. More... | |
| class | Technique |
| Render technique. More... | |
| class | Texture |
| Texture More... | |
| class | Triangle |
| Triangle representation. More... | |
| class | Triangle32 |
| Triangle representation. More... | |
| class | Vertex |
| Vertex with position. More... | |
| class | VertexDiffuse |
| Vertex with position and diffuse color. More... | |
| class | VertexTexture |
| Vertex with position and 2-dim texture coordinate. More... | |
| class | VertexDiffuseTexture |
| Vertex with diffuse color and texture. More... | |
| class | VertexTextureSkin |
| Skin vertex with position and 2-dim texture coordinate. More... | |
| class | VertexBuffer |
| Vertex buffer. More... | |
| class | VertexElement |
| Vertex element. More... | |
| class | VertexDecl |
| Vertex declaration. More... | |
| class | Viewport |
| Viewport definition. More... | |
| class | WindowBase |
| Render window data. More... | |
| class | WindowEvent |
| Render window event. More... | |
| class | WindowEventListener |
| Window event listener. More... | |
Namespaces | |
| namespace | effect |
| Namespace for pre-defined postprocess rendering effects. | |
Typedefs | |
| typedef core::HashTable< core::HashString, ParameterData * > | ParameterBindings |
| Parameter bindings. | |
| typedef core::Array< ParameterData * > | ParameterCompiledBindings |
| Compiled parameter bindings. | |
Functions | |
| void | compileEdges (const VertexBufferPtr &p_vertices, const IndexBufferPtr &p_indices, unsigned int type, core::Array< Edge > *p_edges) |
| Build an edge database. | |
| IndexBufferPtr | stripify (const IndexBufferPtr &p_polygons, unsigned int type=Buffer::STATIC|Buffer::NOREADWRITE) |
| Stripify polygon buffer. | |
| void | compileNormals (const VertexBufferPtr &p_vertices, const IndexBufferPtr &p_polygons, unsigned int type, bool normalize, core::Array< math::Vector3 > *p_normals) |
| Compile polygon normal list. | |
| void | compileVertexNormals (const VertexBufferPtr &p_vertices, const IndexBufferPtr &p_polygons, unsigned int type, bool normalize, core::Array< math::Vector3 > *p_normals) |
| Compile vertex normal list. | |
| void | compileTangentsAndBinormals (const VertexBufferPtr &p_vertices, const IndexBufferPtr &p_polygons, unsigned int type, unsigned int layer, bool normalize, core::Array< math::Vector3 > *p_tangents, core::Array< math::Vector3 > *p_binormals, const core::Array< math::Vector3 > &normals=core::Array< math::Vector3 >()) |
| Compile tangent and binormal list. | |
| void | swap (ParameterData &lval, ParameterData &rval) |
| Swap parameter data. | |
Parameter bindings stored as an associative hash table mapping parameter names to parameter data
Compiled parameter bindings are an array of parameter data ordered to match the parameters of a given pipeline program
| void neo::render::compileEdges | ( | const VertexBufferPtr & | p_vertices, | |
| const IndexBufferPtr & | p_indices, | |||
| unsigned int | type, | |||
| core::Array< Edge > * | p_edges | |||
| ) |
Build an edge database given vertex and triangle data
| p_vertices | Vertex buffer | |
| p_indices | Index buffer with triangle list | |
| type | Primitive type (Primitive::TRIANGLES, Primitive::TRIANGLESTRIP or Primitive::TRIANGLEFAN) | |
| p_edges | Edge buffer |
| IndexBufferPtr neo::render::stripify | ( | const IndexBufferPtr & | p_polygons, | |
| unsigned int | type = Buffer::STATIC|Buffer::NOREADWRITE | |||
| ) |
Stripify a polygon buffer into a triangle strip buffer, using degenerate polygons to stich unrelated sub-strips
| p_polygons | Index buffer with data interpreted as polygons (triangles) | |
| type | Target buffer type |
| void neo::render::compileNormals | ( | const VertexBufferPtr & | p_vertices, | |
| const IndexBufferPtr & | p_polygons, | |||
| unsigned int | type, | |||
| bool | normalize, | |||
| core::Array< math::Vector3 > * | p_normals | |||
| ) |
Compile a polygon normal list from an index buffer, a vertex buffer and primitive type
| p_vertices | Vertex buffer | |
| p_polygons | Index buffer with primitives of given type | |
| type | Primitive type (Primitive::TRIANGLES, Primitive::TRIANGLESTRIP or Primitive::TRIANGLEFAN) | |
| normalize | Normalize flag (if false normals will not be normalized) | |
| p_normals | Array receiving normals |
| void neo::render::compileVertexNormals | ( | const VertexBufferPtr & | p_vertices, | |
| const IndexBufferPtr & | p_polygons, | |||
| unsigned int | type, | |||
| bool | normalize, | |||
| core::Array< math::Vector3 > * | p_normals | |||
| ) |
Compile a vertex normal list from an index buffer, a vertex buffer and primitive type
| p_vertices | Vertex buffer | |
| p_polygons | Index buffer with primitives of given type | |
| type | Primitive type (Primitive::TRIANGLES, Primitive::TRIANGLESTRIP or Primitive::TRIANGLEFAN) | |
| normalize | Normalize flag (if false normals will not be normalized) | |
| p_normals | Array receiving normals |
| void neo::render::compileTangentsAndBinormals | ( | const VertexBufferPtr & | p_vertices, | |
| const IndexBufferPtr & | p_polygons, | |||
| unsigned int | type, | |||
| unsigned int | layer, | |||
| bool | normalize, | |||
| core::Array< math::Vector3 > * | p_tangents, | |||
| core::Array< math::Vector3 > * | p_binormals, | |||
| const core::Array< math::Vector3 > & | normals = core::Array< math::Vector3 >() | |||
| ) |
Compile a tangent and binormal list from an index buffer, a vertex buffer and primitive type. The vertex buffer must have at least one texture coordinate layer from which the tangents and binormals are calculated.
| p_vertices | Vertex buffer | |
| p_polygons | Index buffer with primitives of given type | |
| type | Primitive type (Primitive::TRIANGLES, Primitive::TRIANGLESTRIP or Primitive::TRIANGLEFAN) | |
| layer | Texture coordinate layer to use | |
| normalize | Normalize flag (if false tangents/binormals will not be normalized) | |
| p_tangents | Array receiving tangents | |
| p_binormals | Array receiving binormals | |
| normals | Optional array of vertex normals if not in vertex data |
| void neo::render::swap | ( | ParameterData & | lval, | |
| ParameterData & | rval | |||
| ) | [inline] |
Swap contents of two any parameter data
| lval | First container | |
| rval | Second container |
1.5.1