Classes | |
| class | Bone |
| Bone in skeleton. More... | |
| class | Camera |
| Base camera class. More... | |
| class | ChaseCamera |
| Third-person chase camera. More... | |
| class | Event |
| Scene event. More... | |
| class | EventListener |
| Event listener. More... | |
| class | ObjectEvent |
| Object event. More... | |
| class | InvalidPropertyException |
| Invalid property exception. More... | |
| class | FirstPersonCamera |
| First-person camera. More... | |
| class | Geometry |
| Geometry data. More... | |
| class | Light |
| Light object. More... | |
| class | Link |
| Link modifier. More... | |
| class | Listener |
| Spatial audio listener. More... | |
| class | LODFactor |
| Level-of-detail factor interface. More... | |
| class | LODLevelLimits |
| Basic level calculation. More... | |
| class | LODFactorDistance |
| Distance LOD factor. More... | |
| class | LODManagerBase |
| Base class for LOD managed objects. More... | |
| class | LODManager |
| Container for LOD levels. More... | |
| class | GeometryLevel |
| Data for a Geometry LOD level. More... | |
| class | LODGeometry |
| Geometry data with LOD management. More... | |
| class | LODMaterial |
| Material with LOD management More... | |
| class | Manager |
| Scene subsystem manager interface. More... | |
| class | MaterialTarget |
| Material definition for specific pipeline target(s). More... | |
| class | Material |
| Scene geometry material. More... | |
| class | Modifier |
| Object modifier. More... | |
| class | ModifierObject |
| Modifier which is also an object. More... | |
| class | Object |
| Scene object. More... | |
| class | SceneStateParameterParser |
| Pipeline parameter bind path parser for scene major path. More... | |
| class | RenderPass |
| Scene render pass identifier. More... | |
| class | RendererDescriptor |
| Scene renderer descriptor. More... | |
| class | RendererManager |
| Scene renderer manager. More... | |
| class | Renderer |
| Scene renderer. More... | |
| class | SceneStatistics |
| Scene statistics. More... | |
| class | Scene |
| Scene graph. More... | |
| class | Skeleton |
| Skeleton object. More... | |
| class | SkinnedGeometry |
| Skinned geometry data. More... | |
Enumerations | |
| enum | Pass { AMBIENTPASS = 0x00000001, LIGHTINGPASS = 0x00000002, SHADOWPASS = 0x00000004, COLLISIONPASS = 0x00000008, OCCLUSIONPASS = 0x00000010 } |
| Scene processing passes. More... | |
| enum neo::scene::Pass |
1.5.1