- Class neo::audio::Device
- Use thread-local storage for current device pointer
- Class neo::core::Timer
- Look into RTC/HPET implementation for Linux targets
- Class neo::render::Color32
- Thread-local storage for shift/component setup
- Class neo::render::d3d8::Device
- Texture conversion table per-device
- Class neo::render::d3d9::Device
- Texture conversion table per-device
- Class neo::render::Device
- Use thread-local storage for current device pointer
- Class neo::render::ParameterBinderNode
- Change parameter data handling to not create copies of inherited bindings (and not delete those referenced data in dtor). Using pointer aliasing like this removes the need to bind downlevel (it already refers to the same object!)
- Class neo::scene::abt::Builder
- Support 32bit index buffers
- Class neo::scene::Geometry
- Look into improved caching of combined parameter bindings per technique
- Class neo::video::theora::Video
- isFinished return true even if audio not playing (unused audio frames)
- Class neo::video::theora::Video
- discard old unused frames in video/audio arrays as time progress
Generated on Sat Feb 17 20:50:50 2007 for NeoEngine 2 - Evolution by
1.5.1