Todo List

Class neo::audio::Device
Use thread-local storage for current device pointer

Class neo::core::Timer
Look into RTC/HPET implementation for Linux targets

Class neo::render::Color32
Thread-local storage for shift/component setup

Class neo::render::d3d8::Device
Texture conversion table per-device

Class neo::render::d3d9::Device
Texture conversion table per-device

Class neo::render::Device
Use thread-local storage for current device pointer

Class neo::render::ParameterBinderNode
Change parameter data handling to not create copies of inherited bindings (and not delete those referenced data in dtor). Using pointer aliasing like this removes the need to bind downlevel (it already refers to the same object!)

Class neo::scene::abt::Builder
Support 32bit index buffers

Class neo::scene::Geometry
Look into improved caching of combined parameter bindings per technique

Class neo::video::theora::Video
isFinished return true even if audio not playing (unused audio frames)

Class neo::video::theora::Video
discard old unused frames in video/audio arrays as time progress

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