Cody Russell

From NeoWiki

Some things that I'm working on, in some capacity or another:

  • Support for COLLADA file format. (Just begun)
  • Terrain engine. This is based on the clipmaps algorithm by Hughes Hoppe. (50%)
  • Hardware occlusion queries in scene graph managers. (0%)

Possible other things:

  • Rewriting the GUI based tools to use GTK instead of wxWidgets.
  • AI, pathfinding, and steering stuff. Not sure how to integrate this into the engine in a useful way, so it's not a priority at all right now.