Cody Russell
From NeoWiki
Some things that I'm working on, in some capacity or another:
- Support for COLLADA file format. (Just begun)
- Terrain engine. This is based on the clipmaps algorithm by Hughes Hoppe. (50%)
- Hardware occlusion queries in scene graph managers. (0%)
Possible other things:
- Rewriting the GUI based tools to use GTK instead of wxWidgets.
- AI, pathfinding, and steering stuff. Not sure how to integrate this into the engine in a useful way, so it's not a priority at all right now.

