Glossary

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Table of contents

Core


Graphics

ABT: Adaptive Binary Tree. A space partitioning algorithm using AABBs which are allowed to overlap and shrink/grow, to accomodate for both static and dynamic geometry efficiently in the same tree.

BSP: Binary Space Partitioning. A space partitioning algorithm using planes to split the node in two nodes recursively. Traditionally only deals with static geometry due to the time required to do the partitioning. Can be coupled with techniques for pre-calculated visibility determination to speed up rendering.

AABB: Axis-aligned bounding box. A box bounding volume that is aligned to the world axes (i.e has no rotation).

OBB: Oriented bounding box. A box bounding volume that is allowed to rotate and have any orientation.

Audio


Physics


Networking


Miscellaneous